This allows you to look around and find each thing one by one, and leave knowing you’ve cleared a space and you need not come back. What really made this so much fun, in my opinion, was the way small objective lists are weaved into each area. This is hands down the best aspect of the game, and you frequently get lost just rummaging around in some broken down building, or riding through a field on your mount. Exploration in BiomutantĪ big part of Biomutant is exploring the landscape, searching for loot, and fighting enemies. If you were hoping Biomutant would have interesting quests with decisions that matter, then you are likely to be disappointed. I used Charisma a grand total of 4 times in my twenty some odd hour playthrough, and 3 of those times were to convince a random NPC about a secret location they could mark on my map. Most dialogue responses are 3 or fewer word questions, that never really amount to anything, and I often found myself looking for the option that would end dialogue the fastest because of this. There are very few choices to be made in Biomutant during these quests, or dialogue that matters beyond explaining to you why you must do certain things, making the game feel much less like an RPG and more like a sandbox adventure game. The side quests on the other hand are mostly exploration-based, meaning “find 5 globes”, or “open 10 doors”. The main quests in Biomutant generally follow the same pattern of finding parts for a machine or tool that you will need to face one of the 4 World Eaters, aside from a few that setup the backstory of your character. I’ll dissect this into parts, so you can get a better understanding of each aspect of gameplay as well as how it was handled, beginning with Questing first. That is to say, there is an overarching plot that pulls you through as you pick up various quests and side quests and explore an open world landscape littered with loot and enemies. The gameplay of Biomutant plays a lot like a combination of the more recent Fallout and Assassin’s Creed games. Experiment 101 absolutely nailed this part of the game, and running around just looking at everything while looting different areas is some of the most fun I’ve had this year. Nature has found a way to survive on planet Earth, and many locales look beautiful and untouched, though in general Biomutant looks like a more child friendly version of Fallout.Īnd though, this might sound like a “bad” description, the setting was actually one of the better parts of Biomutant, and found it wonderful to explore. Many of the places you visit in Biomutant look polluted and destroyed, as you might imagine based on the story, but there is a healthy mix of environments. The setting, however, is another matter entirely. I simply did not enjoy the narrative, the plot, or most of the characters, though I really wanted to. And, while you are the “hero” of the story, you also feel like a child (and I don’t mean in a good way), as things are explained to you that you’ve likely known for the past 20 years or more.Ĭhildren and teens will absolutely enjoy the storytelling, particularly because the narrator is quite good, but as an adult the story is the weakest aspect of the game. The story of Biomutant follows a young mutant on a quest to save or destroy the Tree of Life that is under siege by World Eaters, mutants who emerged from this waste.īiomutant is a muddled “feel good” epic, that is a warning about the dangers of pollution and its potentially catastrophic effects on the planet.
Humanity has left planet Earth in shambles after the infamous Toxanol corporation triggered an apocalypse of toxic waste that wiped out all Humans, except for the few that escaped via space ships. Price at time of review: 59.99 USD Story and Setting